Improving PRNG implementation.

php.internals

zeriyoshi

5 years ago
Nice to meet you, internals. PHP 8.0 has been released. With the inclusion of JIT, PHP is about to be extended beyond the web. So I'd like to make a few suggestions. First , PHP has the historical Mersenne Twister PRNG. However, this implementation keeps its state in a global and cannot be handled as an object like other languages (e.g. Java). So, I created a PHP Extension and proposed it to PECL. https://marc.info/?l=pecl-dev&m=160795415604102&w=2 https://github.com/zeriyoshi/php-ext-orng But, Then I looked at the mailing list archives and noticed that a similar proposal had been made before. https://externals.io/message/98021#98130 I feel that this suggestion is needed now to expand PHP beyond the web. Second suggestion is to stop using the Combined LCG as the default seed value for each function. PHP's Combined LCG only uses PID (or ZTS Thread ID) and time as entropy. https://github.com/php/php-src/blob/master/ext/standard/lcg.c#L72 With the development of container technology, this problem seems to be getting more serious. So I think we should use the random numbers provided by the OS (getrandom on Linux) if available. I would like to hear your opinions. Regards Go Kudo <zeriyoshi@gmail.com>

Sara Golemon

5 years ago
On Wed, Dec 16, 2020 at 8:46 AM zeriyoshi <zeriyoshi@gmail.com> wrote:
> Nice to meet you, internals. >
Welcome! I'm about to knock down your suggestion a little, but please take it as constructive feedback.
> First , PHP has the historical Mersenne Twister PRNG. However, this > implementation keeps its state in a global and cannot be handled as an > object like other languages (e.g. Java). >
Can you clarify what object handling provides? Is the intent to have an expanded API for producing a reliably predictable series of numbers based on more finely tunable seeds? Iterable PRNG generator?
> So, I created a PHP Extension and proposed it to PECL. > > https://marc.info/?l=pecl-dev&m=160795415604102&w=2 > https://github.com/zeriyoshi/php-ext-orng >
Bundling extensions usually comes when an extension has shown widespread popularity/use. With all due respect, this repo is less than two weeks old and has 8 stars. Who needs this and why is it not services by the PRNG and CSPRNG options already available?
> With the development of container technology, this problem seems to be > getting more serious. So I think we should use the random numbers provided > by the OS (getrandom on Linux) if available. >
We've had that since 7.0: https://www.php.net/random_bytes https://www.php.net/random_int -Sara

Nikita Popov

5 years ago
On Wed, Dec 16, 2020 at 4:56 PM Sara Golemon <pollita@php.net> wrote:
> On Wed, Dec 16, 2020 at 8:46 AM zeriyoshi <zeriyoshi@gmail.com> wrote: > > Nice to meet you, internals. > > > > Welcome! I'm about to knock down your suggestion a little, but please take > it as constructive feedback. > > > First , PHP has the historical Mersenne Twister PRNG. However, this > > implementation keeps its state in a global and cannot be handled as an > > object like other languages (e.g. Java). > > > > Can you clarify what object handling provides? Is the intent to have an > expanded API for producing a reliably predictable series of numbers based > on more finely tunable seeds? Iterable PRNG generator? >
I expect the main use-case is generation of predictable random numbers based on a seed, in a way that does not rely on global state. mt_srand() + mt_rand() provide the basic functionality, but because they are using global state, any other library that also happens to use mt_rand() somewhere will screw up your seed sequence. You need to implement your own PRNG in userland, which will be slower (esp. as RNGs usually require wrapping math, which is not efficiently supported in PHP). Additionally, if you want to perform something like an array_rand() based on your independent RNG stream, there's no way you can do that efficiently (as you don't have random access into the underlying data array). As such, I do like the idea of providing this functionality, as it falls squarely in the area of "performance sensitive and hard to implement in userland", which is exactly the kind of functionality we can justify having in the standard library. (The abstract functionality, no comment on the particular implementation used here.) Regards, Nikita

zeriyoshi

5 years ago
On Wed, Dec 16, 2020 at 4:56 PM Sara Golemon <pollita@php.net> wrote:
> Welcome! I'm about to knock down your suggestion a little, but please
take it as constructive feedback. OK, You're welcome. And sorry for replying directly to you by mistake.
> Can you clarify what object handling provides? Is the intent to have an
expanded API for producing a reliably predictable series of numbers based on more finely tunable seeds? Iterable PRNG generator? Object scope PRNGs are useful when consistency of the result with respect to the seed value is required For example, the following code will result in unintended behavior if the generated values are required to be consistent. \mt_srand(1234); foo(); \mt_rand() === 411284887; // false function foo() { \mt_rand(); // code added } They also have the added benefit of being serializable. Being able to serialize the state allows us to take advantage of the PRNG's random periods.
> We've had that since 7.0:
I'm talking about the call to the php_combined_lcg() function inside PHP. This is still in use today for various purposes such as Meresenne Twister initial seeding, sessions, etc.
> Bundling extensions usually comes when an extension has shown widespread
popularity/use. With all due respect, this repo is less than two weeks old and has 8 stars. Who needs this and why is it not services by the PRNG and CSPRNG options already available? I am not planning to bundle this implementation into the core, and I think that would require a deeper discussion in the RFC. I plan to implement it in full scratch according to the results.

zeriyoshi

5 years ago
On Wed, Dec 16, 2020 at 8:46 AM zeriyoshi <zeriyoshi@gmail.com> wrote: Hello. I have created an account on the PHP.net wiki to create an RFC about this. Can you grant me editing privileges? As for suggestion two, I sent a PR to php-src on GitHub. https://github.com/php/php-src/pull/6520 Fortunately, Nikita seems to be checking it out. Thank you very much. P.S: I had mentioned earlier that php_combined_lcg() was used in the session, but I checked and it seems not to be the case now. I will correct it. Sorry about that. Regards, Go Kudo 2020年12月16日(水) 23:46 zeriyoshi <zeriyoshi@gmail.com>:

Christoph Becker

5 years ago
On 19.12.2020 at 07:33, zeriyoshi wrote:
> On Wed, Dec 16, 2020 at 8:46 AM zeriyoshi <zeriyoshi@gmail.com> wrote: > > I have created an account on the PHP.net wiki to create an RFC about this. > Can you grant me editing privileges?
RFC karma granted. Best of luck with the RFC! :) Christoph

zeriyoshi

5 years ago
On 19.12.2020 at 11:26, Christoph M. Becker wrote:
> RFC karma granted. Best of luck with the RFC! :)
Thanks cmb. I have created a first draft of an RFC. I think I've covered all the necessary requirements, but I'd like to know if there are any problems. https://wiki.php.net/rfc/object_scope_prng As for the second suggestion, I saw that the RFC was tagged on GH. This is not a new feature and does not seem to be a bc break. Do we still need an RFC in this case? https://github.com/php/php-src/pull/6520 Regards, Go Kudo 2020年12月19日(土) 20:26 Christoph M. Becker <cmbecker69@gmx.de>:

Christoph Becker

5 years ago
On 20.12.2020 at 04:45, zeriyoshi wrote:
> On 19.12.2020 at 11:26, Christoph M. Becker wrote: > >> RFC karma granted. Best of luck with the RFC! :) > > Thanks cmb. I have created a first draft of an RFC. I think I've covered > all the necessary requirements, but I'd like to know if there are any > problems. > https://wiki.php.net/rfc/object_scope_prng > > As for the second suggestion, I saw that the RFC was tagged on GH. This is > not a new feature and does not seem to be a bc break. Do we still need an > RFC in this case? > https://github.com/php/php-src/pull/6520
Sorry, my bad. I thought that PR was an implementation of the RFC. I've removed the RFC label now. Christoph

Max Semenik

5 years ago
On Sun, Dec 20, 2020 at 6:45 AM zeriyoshi <zeriyoshi@gmail.com> wrote:
> Thanks cmb. I have created a first draft of an RFC. I think I've covered > all the necessary requirements, but I'd like to know if there are any > problems. > https://wiki.php.net/rfc/object_scope_prng
A few IMHO comments: * Namespaces are controversial. There were multiple discussions and RFCs about introducing them for new functionality but nothing came out of it. Still probably worth adding an option for \PHP\PRNG to the vote, or something like that. * The "Which set of PRNGs should be provided as standard?" vote seems vague to me. Are you proposing to add only one algorithm? Why? Also, the adding just interfaces option makes no sense because there's Composer for things that don't require a C implementation. * "One possible solution is to implement the PRNG in pure PHP. There is actually a userland library [1], but it is not fast enough for PHP at the moment. (However, this may be improved by JIT)" - this definitely needs a comparison because implementation in C is only needed for performance reasons. * Method names: you don't need to emulate the conventions from non-OOP code, e.g. string_shuffle() --> strShuffle and array_rand() --> arrayRand(). Use a more naturally readable convention like shuffleString(). * The return value in "function shuffle(array &$array): bool" means that if something goes wrong, callers will have no idea what it is. Just throw an exception. * If the classes are namespaced, don't prefix their names, e.g. PRNGInterface --> RandomGenerator (yay, so many opportunities for bikeshedding!) * Perhaps it's worth mentioning other languages using this pattern, e.g. Java[1] and C#[2]. * Do you have evidence of widespread demand for this functionality? Usage statistics for the userland implementation you mentioned[3] don't look that hot. ------ [1] https://docs.oracle.com/javase/8/docs/api/java/util/Random.html [2] https://docs.microsoft.com/en-us/dotnet/api/system.random?view=net-5.0 [3] https://packagist.org/packages/savvot/random

zeriyoshi

5 years ago
Thanks. I have edited the RFC based on your question.
> Method names: you don't need to emulate the conventions from non-OOP
code, e.g. string_shuffle() --> strShuffle and array_rand() --> arrayRand(). Use a more naturally readable convention like shuffleString(). As mentioned in the RFC, it is intended for interoperability. However, you may be right that we should forget the past and aim for a better implementation.
> Do you have evidence of widespread demand for this functionality? Usage
statistics for the userland implementation you mentioned[3] don't look that hot. A difficult problem. At least for PHP, which is a web-oriented language, there may be little demand for it. In my opinion, an object-scoped implementation will be needed in the future. For example, there are currently proposed implementations of Fiber, which will certainly make global state unpredictable. Swoole extension is also a concern, although I am not familiar with this. Regards, Go Kudo 2020年12月20日(日) 23:09 Max Semenik <maxsem.wiki@gmail.com>:

tyson andre

5 years ago
Hi Go Kudo, **A possible alternative that is widely used in other programming languages is to limit the interface API to only generating bytes/integers,** and to provide global functions that would use generic random number generator objects (from internal or user-provided code) in their algorithms. This would also make it easier to use those generators in brand new algorithms that weren't in the initial RFC. (or in algorithms written by users in PHP) This alternative is similar to Java https://docs.oracle.com/javase/7/docs/api/java/util/Collections.html#shuffle(java.util.List,%20java.util.Random) and https://docs.oracle.com/javase/7/docs/api/java/util/Random.html and C++ https://www.cplusplus.com/reference/algorithm/shuffle/ where the algorithms accept a random number generator conforming to some interface and Python https://docs.python.org/3/library/random.html#random.shuffle ``` interface PRNGInterface { public function random[Signed]Int(): int; // between PHP_INT_MIN and PHP_INT_MAX (4 bytes or 8 bytes) public function randomBytes(int $length): string // $length bytes of raw data // possibly randomByte(): int // between 0 and 255 // public function randomIntInRange(int $min, int $max) // __serialize(), __unserialize() may be provided, but may be counterproductive for classes that wrap /dev/urandom or random_bytes()? } // possibly provide a trait that provides defaults based on abstract function randomInt function whateverprefixornamespace_rand(PRNGInterface $rng, [int $min, int $max]): int {} // If this is intended to be secure, whateverprefix_array_rand may need to avoid the optimizations used by array_rand for sparse arrays function whateverprefixornamespace_array_rand(PRNGInterface $rng, array $array, ...): int {} function whateverprefixornamespace_shuffle(PRNGInterface $rng, array &$array): bool; // alternately might be possible by extending existing global functions with an optional parameter ``` Thanks, - Tyson

zeriyoshi

5 years ago
Thanks tyson.
> This would also make it easier to use those generators in brand new
algorithms that weren't in the initial RFC.
> (or in algorithms written by users in PHP)
This suggestion seems to make sense. Maybe the RNG should only focus on generating random numbers and not anything else. However, the fact that array and string manipulation functions are no longer native to C may have a speed disadvantage. So I came up with the idea of minimizing the interface definition as RNG. ``` interface PRNGInterface { public function nextInt(?int $min = null, ?int $max = null): int; public function nextDouble(): double; // maybe, non-needed. public function nextByte(int $length): string; } ``` The methods for array and string operations are defined separately as interfaces that inherit from the interface. ``` interface RandomInterface extends PRNGInterface { public function shuffle(array &$array): bool; public function arrayRand(array $array, int $num = 1): int|string|array; public function strShuffle(string $string): string; } ``` This can be overly structured, but it will serve all purposes. Regards, Go Kudo 2020年12月23日(水) 0:40 tyson andre <tysonandre775@hotmail.com>:

Marc

5 years ago
Hi zeriyoshi, On 23.12.20 14:41, zeriyoshi wrote:
> Thanks tyson. > >> This would also make it easier to use those generators in brand new > algorithms that weren't in the initial RFC. >> (or in algorithms written by users in PHP) > This suggestion seems to make sense. Maybe the RNG should only focus on > generating random numbers and not anything else. > However, the fact that array and string manipulation functions are no > longer native to C may have a speed disadvantage. > > So I came up with the idea of minimizing the interface definition as RNG. > > ``` > interface PRNGInterface > { > public function nextInt(?int $min = null, ?int $max = null): int; > public function nextDouble(): double; // maybe, non-needed. > public function nextByte(int $length): string; > } > ``` > > The methods for array and string operations are defined separately as > interfaces that inherit from the interface. > > ``` > interface RandomInterface extends PRNGInterface > { > public function shuffle(array &$array): bool; > public function arrayRand(array $array, int $num = 1): int|string|array; > public function strShuffle(string $string): string; > } > ``` > > This can be overly structured, but it will serve all purposes.
Personally I feel the interfaces still looking a bit off to me. I would expect the Random number generator to implement from Iterator using an integer for `current()` value and providing utility functions (simple functions or methods of another class) for shuffle, random array entry like this: ```php interface RNG extends Iterator { public function|rewind();||| public function next(); public function current(): int; public function key(): int; public function valid(); } interface PRNG extends RNG { public function __current(int $seed); public function getSeed(): int; } class RNGUtil { public static function shuffleArray(int $randomNumber, array $arr): array; public static function randomArrayElement(int $randomNumber, array $arr): mixed; public static function between(int $randomNumber, int $min = PHP_INT_MIN, int $max = PHP_INT_MAX): int; public static function bytes(RNG $rng, int $length): string; } ```

zeriyoshi

5 years ago
Hi Marc, and sorry for the late reply. Email has been marked as spam...
> I would expect the Random number generator to implement from Iterator
using an integer for current() value
> and providing utility functions (simple functions or methods of another
class) for shuffle, random array entry like this: Thank you very much. This suggestion makes sense and looks very structured. However, I feel that in the PHP world, this structuring is a bit too much. Ease of use is very important in PHP. Nevertheless, I am satisfied with this proposal. I'd like to hear from someone who is more familiar with the PHP context about the form of the implementation. But, it may be faster to actually hold a vote to ask this question. I'm not sure how much support this proposal has at this point, but do you think it's worth a try? 2020年12月29日(火) 18:26 Marc <marc@mabe.berlin>:

Marc

5 years ago
On 01.01.21 20:22, Go Kudo wrote:
> Hi Marc, and sorry for the late reply. Email has been marked as spam... > >> I would expect the Random number generator to implement from Iterator > using an integer for current() value >> and providing utility functions (simple functions or methods of another > class) for shuffle, random array entry like this: > > Thank you very much. This suggestion makes sense and looks very structured. > > However, I feel that in the PHP world, this structuring is a bit too much. > Ease of use is very important in PHP.
One important reason for a PRNGInterface is (at least how I understand it) to allow implementing PRNG algorithms in userland but there would be no performant way to use this for shuffle and friends that's why I think such functions should consume any PRNGInterface instead of building it directly into the PRNG class. -> If you really want these as PRNG methods - one possibility could be a Trait providing these methods but this is very exotic for core functionalities. Another thing with the proposed `next*` methods is * How to get the current value? retrieving the next value only seems to be out of sync with the current PHP way (Iterator, Generator) * `nextByte(int $length)` How much values does this consume? How much random bytes can be generated with one value (4 bytes, 8 bytes, platform dependent). Does this consume multiple values to generate 1 byte 4/8 times? * same for `nextDouble()` on 32 bit platforms * Btw. it should be called `nextFloat()` as there is no double type in PHP and the float type is equivalent to C double precision
> > Nevertheless, I am satisfied with this proposal. I'd like to hear from > someone who is more familiar with the PHP context about the form of the > implementation. > > But, it may be faster to actually hold a vote to ask this question. I'm not > sure how much support this proposal has at this point, but do you think > it's worth a try?
I'm don't have voting rights and I'm not very active in discussions so I would be better to get some reasonable thoughts from someone more involved. Cheers Marc

zeriyoshi

5 years ago
I updated the RFC draft and changed it to a proposal to bifurcate the interface. https://wiki.php.net/rfc/object_scope_prng At the same time, I was looking into the RNG problem in Swoole and found out that the problem was actually occurring. https://www.easyswoole.com/En/Other/random.html The above problem with Swoole is only for child processes and can be fixed by the user, but as mentioned above, I think it will become more serious as PHP becomes more complex in the future. I hadn't thought of this before, but we might want to consider deprecating existing state-dependent RNG functions. I am seeking feedback on this proposal in order to take the RFC to the next step. Thank you in advance. Regards, Go Kudo 2020年12月16日(水) 23:46 zeriyoshi <zeriyoshi@gmail.com>:

Nikita Popov

5 years ago
On Thu, Dec 24, 2020 at 5:12 PM zeriyoshi <zeriyoshi@gmail.com> wrote:
> I updated the RFC draft and changed it to a proposal to bifurcate the > interface. > > https://wiki.php.net/rfc/object_scope_prng > > At the same time, I was looking into the RNG problem in Swoole and found > out that the problem was actually occurring. > > https://www.easyswoole.com/En/Other/random.html > > The above problem with Swoole is only for child processes and can be fixed > by the user, but as mentioned above, I think it will become more serious as > PHP becomes more complex in the future. > I hadn't thought of this before, but we might want to consider deprecating > existing state-dependent RNG functions. > > I am seeking feedback on this proposal in order to take the RFC to the next > step. > Thank you in advance. > > Regards, > Go Kudo >
I think the general direction of your second proposal (B) is the right one, but I'm concerned about some of the details. First and foremost, I don't think that RNG should extend Iterator. Just having a single "next()" method or similar is sufficient. The Iterator interface provides many additional things that don't really make sense in this context and only complicate the implementation. We should clearly specify the value range of next() though. I assume that for portability reasons (ensure same sequence on 32-bit and 64-bit) this would have to be a sign-extended 32-bit value. The type B proposal distinguishes between a RNG and a PRNG interface. Is this really useful? I don't think the value of the "getSeed()" method is high enough to justify the split interface. The RNGUtil class has methods like: public static function shuffleArray(int $randomNumber, array $arr): array; This doesn't make sense to me, as a single random number is not enough to shuffle a whole array :) Instead this should be accepting the RNG and perform an internal call to next() (of course, with a fast by-pass mechanism if the RNG is implemented internally): public static function shuffleArray(RNG $rng, array $arr): array; I'm also wondering why this is a static class rather than a set of free-standing functions. Why RNGUtil::shuffleArray() rather than rng_shuffle_array()? Regards, Nikita 2020年12月16日(水) 23:46 zeriyoshi <zeriyoshi@gmail.com>:

zeriyoshi

5 years ago
Thanks Nikita. Thanks for the input. This looks like a very smart solution. I've edited the RFC and added a new proposal as TypeC. https://wiki.php.net/rfc/object_scope_prng However, I have a couple of concerns. The first is that users will have to be careful with RNG instances (for better or worse, TypeA will not allow users to use unintended instances), and the second is that it will complicate the implementation of PHP functions. Also, given the current environment in which PHP runs, I think that random number generation in the 64bit range should be supported. How about including the `next64()` method in the interface? Regards, Go Kudo 2021年1月5日(火) 23:53 Nikita Popov <nikita.ppv@gmail.com>:

Nikita Popov

5 years ago
On Tue, Jan 5, 2021 at 6:40 PM Go Kudo <zeriyoshi@gmail.com> wrote:
> Thanks Nikita. > > Thanks for the input. This looks like a very smart solution. > I've edited the RFC and added a new proposal as TypeC. > > https://wiki.php.net/rfc/object_scope_prng >
In addition to the functions you already list, I'd add function rng_bytes(RNGInterface $rng, int $length): string; function rng_between(RNGInterface $rng, int $min, int $max): int; Similar to your type B proposal. Just to share another possibility, we could also modify existing functions to optionally accept RNGInterface, like shuffle(array &$array, ?RNGInterface $rng = null): bool; However, I'm not sure this is better than adding a separate family of functions.
> However, I have a couple of concerns. The first is that users will have to > be careful with RNG instances (for better or worse, TypeA will not allow > users to use unintended instances), and the second is that it will > complicate the implementation of PHP functions. >
What do you mean by "use unintended instances" here? Regarding implementation complexity, yes, this version is a bit more involved if we want to allow userland implementations of RNGInterface. To be honest I don't particularly care about supporting userland (we could also only allow it to be implemented internally), but I think it shouldn't be too hard either.
> Also, given the current environment in which PHP runs, I think that random > number generation in the 64bit range should be supported. > How about including the `next64()` method in the interface? >
This is generally the part I'm least sure about. I agree that it would be good to leverage 64-bit numbers on systems that support them. On the other hand, I also think that having a consistent random number stream between 32-bit and 64-bit systems may be important. For example, if you use this functionality for predictable "randomness" in unit tests, then it would be a problem if your library could only be tested on 32-bit or only on 64-bit. As long as an API like rng_between($rng, $min, $max) is used, we can always assemble two 32-bit values into a random number that is larger than 32-bit. But of course, fetching a single 64-bit number is more efficient... Nikita

zeriyoshi

5 years ago
Hello Nikita.
> In addition to the functions you already list, I'd add > function rng_bytes(RNGInterface $rng, int $length): string; > function rng_between(RNGInterface $rng, int $min, int $max): int;
Certainly these are useful. I've added this to the RFC in TypeC.
> Just to share another possibility, we could also modify existing
functions to optionally accept RNGInterface, like
> shuffle(array &$array, ?RNGInterface $rng = null): bool;
This approach may be appropriate. This way, the user is implicitly aware that he is using a global state RNG.
> What do you mean by "use unintended instances" here?
For example, if you write the following code, the user will receive an unintended result. ```php $rng1 = new \RNG\XorShift128Plus(1234); $rng2 = new \RNG\MT19937(1234); $arr1 = range(1, 100); $arr2 = range(1, 100); rng_shuffle($rng1, $arr1); rng_shuffle($rng1, $arr2); // oops, this case uses $rng1 RNG instance. ``` I believe that if these features are provided by class methods, such mistakes can be avoided. However, it is a matter of likelihood and similar mistakes can happen anyway.
> Regarding implementation complexity, yes, this version is a bit more
involved if we want to allow userland implementations of RNGInterface. To be honest I don't particularly care about supporting userland (we could also only allow it to be implemented internally), but I think it shouldn't be too hard either. Yes, it's probably possible. I need to understand the PHP implementation more deeply :) If you know of any implementations that might be helpful, I would like to know about them. As for the implementation of userland, I don't put that much emphasis on it either. I just use classes for clarity, and I'm fine only provided by the core or extensions.
> This is generally the part I'm least sure about. I agree that it would be
good to leverage 64-bit numbers on systems that support them. On the other hand, I also think that having a consistent random number stream between 32-bit and 64-bit systems may be important. For example, if you use this functionality for predictable "randomness" in unit tests, then it would be a problem if your library could only be tested on 32-bit or only on 64-bit. Certainly, this seems to be a problem. However, the 32bit architecture environment is very limited, and a 64bit RNG can be useful for applications and libraries that are designed to run on 64bit architecture. Also, some of the new RNGs that we are trying to implement, such as XorShift128+, have an internal state of uint64_t. The random numbers they generate are always 64bit, and rounding them to 32bit may prevent their intended use. For these reasons, I think that we should provide a `next64()` method. However, care must be taken in serializing the instance. We are trying to implement 32bit environment-safe serialization in the current PR, but it is not smart to say the least. https://github.com/php/php-src/pull/6568/files#diff-0f1c13e606f11fb5da8dc091109852a6dec328e5aea2389091ff839510cf23faR275 Based on the above discussion, I have added TypeC2 to the RFC. How about this? https://wiki.php.net/rfc/object_scope_prng Regards, Go Kudo 2021年1月6日(水) 19:50 Nikita Popov <nikita.ppv@gmail.com>:

zeriyoshi

5 years ago
Unfortunately, there is not much feedback on this proposal. To remedy the situation, we have updated the RFC and implemented it. https://wiki.php.net/rfc/object_scope_prng https://github.com/php/php-src/pull/6568 Currently, it seems to work generally as expected, although it has failed to be tested on Windows. However, I am not sure if it is correctly with the new serialize / unserialize mechanism of PHP. (Of course we've tested the behavior) 2020年12月16日(水) 23:46 zeriyoshi <zeriyoshi@gmail.com>: