Greg Trounson wrote:
> Actually I propose a new method for antialiasing:
>
> bool imageantialias ( resource im, bool on, int MODE )
>
> where MODE is one of:
>
> AA_TRADITIONAL - Perform antialiasing the same way it's done
> now - that is to use a different antialiasing function for
> each primitive, most of which haven't yet been implemented.
>
> AA_SCALE - Draw the image to an internal buffer at 2x the
> requested size, using regular non-antialiased primitives, and
> downscale the result to the requested size with bilinear
> filtering. This produces nice antialiased images with very
> little duplication of code across primitives. Line thickness
> may need to be doubled to give the right effect.
>
> AA_TEXT - Draw/downsample the image as above, but omit text
> objects until after the image has been downsampled. This
> allows for clearer but non-antialiased text.
Ugh. Painful short-term remedies...
I understand the frustration, but given the excellent progress made
lately on GD, both by Boutell-folk and the internal GD maintainer(s),
IMHO I think it'd be better to wait until GD handles anti-aliasing
properly.
Best,
Mike Robinson